Lira is caught twice, not once, and must find a way out of prison at both times. And when we checked all the graphic adventure clichés, we smiled a little at ourselves. There was one in the last third and it felt new and fresh. Except for Sokoban, all the puzzles are familiar. Hidden object games range from using a magnifying glass to using a torch to cleaning up a lazy merchant ship, using almost every trick in the Artifex Handbook. Demon Hunter: Riddles of Light used to click around the room more randomly than before.Īside from these issues, Demon Hunter: Riddles of Light is fine. Casual difficulty urges you to glitter and these items, but we raise our nose with that much help. Now that it’s becoming an old hand in Artifex games, we’re playing with Expert, but so many items are hidden in the dark and poorly pronounced. In fact, darkness is a common theme throughout. I had to blindly select objects several times, which is unusual in Artifex games. It appears on the limbs and says this is a bug. On three separate occasions, the menu of objects we needed to find was pitch black and very hard to see. Hidden object puzzles distinguish Artifex Mundi’s title from other adventure and puzzle games, so this weighting works well for me personally.īut when it comes to hidden object puzzles, Demon Hunter: The Mystery of Light is surprisingly flawed. Puzzle combinations focus on hidden object games and environmental interactions, not mini-games and puzzles. And it’s here, there’s an ancient Egyptian dress-up. You most often play a woman who has lost her female friend to a demon, and then fulfill her mission to save her moment and restore her before the ritual is completed. It may sound out, but it’s Artifex Mundi by number. So that’s your traditional story’A woman loses her aunt to an ancient Egyptian god in a time travel caper, and remakes a gauntlet, raises Horus to defeat Seth, and regains her said aunt in the Egyptian Pantheon. They step into it through a portal to ancient Egypt and you follow. You are an archaeologist named Lira, and you have been sent a parcel containing a fragment of “Horus Gauntlet” and a mysterious message “Darkness has awakened”.So you are pointing it to Egypt with your aunt Dawn (Apocalypse Lead is different (Dawn), war, chaos, storm god, Seth will soon be kidnapped (thanks to Wikipedia). I can’t remember the hidden object game that adopted that theme, so let’s run together. So here’s a very lightweight GCSE-level version of ancient Egypt, touching on some of the Pantheons and what they represent. There, we have clearly focused grouped themes that resonate with the player base and put them together in one of the established series.